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Gamedev character by my own concept - the gnome Bloomy and his tame lion Penny. Additionally, the location was modeled for the presentation.

 

Polycount: 16k polygons - the gnome with the lion;

                    2.6k polygons - crook;

 

PBR textures: 4098x4098;

 

Texture maps: Normal, Gloss, Specular, Base Color, Ambient Occlusion, Emisive.

Prew.jpg
Trio.jpg
Weapon.jpg
Wireframe.jpg
Sculpt.jpg
Sculpt_Weapon.jpg

©Mariya Siziukhina. Site was created with Wix.com

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