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Gamedev character by my own concept within the XYZ School course.

 

Polycount: 16.1k polygons - wolf;

                    3.1k polygons - ax; 

 

PBR textures: 4098x4098;

 

Texture maps: Normal, Gloss, Specular, Base Color, Ambient Occlusion, Emisive.

Trio.jpg
Prew.jpg
Weapon.jpg
Wireframe+Maps.jpg
Sculpt.jpg
Sculpt_AXE.jpg

©Mariya Siziukhina. Site was created with Wix.com

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